![]() Switching back will expend any remaining charge. Headshots charge Incarnon Transmutation Alt Fire transmutes.Unlock Challenge: Kill 100 enemies with the Felarx.Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters.The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below When newly acquired from the Foundry, players must acquire 100 kills with the Felarx in order to gain access to its Incarnon transformation.Players can only select one perk per Evolution tier, which can be changed at no cost. To access new Incarnon evolution tiers and change perks, players must visit Cavalero at the Chrysalith with their selected Incarnon weapon equipped.Below average average number of procs per shot (0.22)įelarx's main blueprint is purchased from Cavalero of The Holdfasts at Rank 3 - Guardian for 8,000 Standing 8,000 Standing.Below average fire rate (3.00 attacks/sec).Very low maximum falloff distance (28.0 m).Very low active falloff slope (14.1m/%).High average number of crits per shot (0.8)ĭisadvantages over other Primary weapons (excluding modular weapons):.Shotgun and Incarnon form have innate infinite Punch Through on bodies.Īdvantages over other Primary weapons (excluding modular weapons):. ![]() As with all Incarnon weapons the Felarx has 5 evolution tiers with different perks that allow players to customize their Felarx's stats with Cavalero's assistance.If the Alternate Fire key is pressed whether or not the Incarnon magazine is fully expended, the Felarx is transformed back into its default state.Instead of drawing from the Felarx's ammo reserves, Incarnon Form gives the Felarx a unique "magazine" from 2 rounds per charge to a maximum of 60, indicated by a bar underneath the reticle.Shots deal pure Impact and Radiation damage, but no longer deal Puncture and Slash damage.The gauge reaches full charge after 30 headshots, and does not require a full gauge to activate.Additional shots from Multishot counts as separate headshots.Once Incarnon Form is unlocked, landing headshots fill the Incarnon Transmutation gauge that transforms the Felarx into semi-auto dual pistols.Individual shell reload causes magazine increasing effects to increase total reload time.Reload time of 0.4 seconds for each shell, plus 0.8 seconds to begin reload and 0.5 to end.Reloads one shell at a time, which can be interrupted at any point, allowing for planned reloading.This weapon deals primarily Slash damage in its normal form and Radiation in its Incarnon Form.Set the cube on the giant red button to open the door to the next chamber. Grab the cube as the player jumps through to send them to the final zone of this chamber.This time landing in the other dimension. Then use the jump pad from steps five and six and jump through the portals again. Place the orange oval-shaped portal on the top angled wall. Place the third, green, portal on the lower of the two angled walls. To the right is another dead-ended hallway with angled walls. Head up the steps in front of the player and set the cube on the jump pad at the top.If timed incorrectly or misplaced, this can be an extra hurdle. ![]() Make sure to press the button at the top of the jump to drop the cube. Use the jump pad to jump through one of the portals and through the next to catch a falling cube.Place one of the oval-shaped portals at the top of this wall and another at the end of the perpendicular hallway going right. Now there should be another jump pad on the floor that smacks the player into an empty wall. ![]()
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